Warlords 2 PvE Patch Notes Illusion Vanguard
Illusion Vanguard Hotfix - v1.0.5
Wave Defense
General

  • Clear Rate Leaderboard now ignores Endless plays.
  • PvE game holograms (at the right side of the lobby) now show difficulty/level type. Endless no longer erroneously has a maximum wave stat.
  • Added excess insignia coin conversion that will automatically convert your unused insignia into coins at the end of a game.
    • The base conversion rate is 1% (100 Insignia for 1 coin).
    • The base conversion limit is 1000 coins converted from insignia per game.
    • There will likely be a guild upgrade that lets you upgrade this conversion rate and limit.
  • Added a #lfg channel on the Warlords 2 discord for people to look for parties and players.
  • Killed Chessking

Guilds

  • Added Guild Tags!
    • Guild Tags are defaulted to the color gray.
    • Guild Tags have a limit of 6 characters.
    • You can set your guild tag with the command /g tag <name>.
    • You will soon be able to customize the color of your guild tags!

Class Balance

Pyromancer
  • Pyromancer's Fireball Impair Tree's damage is increased from 5%/10%/15%/20% to 7.5%/15%/22.5%/30%.
  • Pyromancer's Fireball Scope Tree's hit radius is increased from 0.25/0.5/0.75/1 to 0.5/1/1.5/2.
  • Pyromancer's Fireball Scope Tree's energy cost reduction is now 2.5 energy per tier instead of 5 energy reduction at Tier IV only.
  • Pyromancer's Dante's Inferno (Inferno Master) now decreases the cooldown by 0.5s instead of 0.25s for each target hit. The maximum hits to proc this effect remains at 40 hits.
Aquamancer
  • Aquamancer's Water Bolt Alleviate Tree's healing is increased from 7.5%/15%/22.5%/30% to 15%/30%/45%/60%.
  • Aquamancer's Water Bolt Alleviate Tree's damage is increased from 7.5%/15% to 15%/30%.
  • Aquamancer's Water Bolt Spark Tree's energy cost reduction is increased from 2.5/5/7.5/10 to 5/10/15/20.
  • Aquamancer's Electrifying Storm (Healing Rain Master) now strikes up to 8 enemies instead of 5 and deals 224 - 377 damage instead of 124 - 277 damage along with 1% of the enemy's max health.
Warrior
  • Warrior's Seismic Smash (Seismic Wave Master) now does not look like a rat chewed through it.
  • Warrior's Seismic Smash now deals increased damage the further away the caster is from the target. The maximum damage increase is 2x at 15 blocks distance.
Defender
  • Defender's Wounding Strike Spark Tree's energy cost reduction is increased from 2.5/5/7.5/10 to 5/10/15/20.
  • Defender's Lacerating Strike now has a Crit Chance of 100% instead of +20% Crit Chance.
Revenant
  • Revenant's Relentless Assault (Undying Army Master) has been revamped. The new effect is: When you die with Undying Army active, gain 40% Speed and deal 68 - 102 + 0.5% of the enemy’s maximum health to all enemies within a 6 block radius. Each enemy hit this way can also proc Orbs of Life.
Assassin
  • Assassin's Blazing Curse (Incendiary Curse Master Upgrade) now increases damage by 50% for 5s instead of 2s.
Vindicator
  • Vindicator's Soul Shackle now disables melee attacks for the duration of the silence.
  • Vindicator's Heart of Hearts (Heart to Heart Master Upgrade) now deals 1635 - 2096 damage when passing through enemies (instead of 904 - 1377 damage).

Mob Balance

  • Bosses now take 50% less slowness.
  • Regular mobs now take 20% less slowness.
Bug Fixes
  • Remedic Chains Master Upgrade is hopefully fixed this time.
  • Fixed Crippling Slash / Righteous Slash striking the same target.
  • Fixed spectate menu opening when there are no games.
  • Fixed spec achievements not being given.