Pyromancer
A damage-oriented Mage specialization that uses destructive fire spells to obliterate enemies.
Fireball
Energy Cost: 70
Crit Chance: 20%
Crit Multiplier: 175%
Shoot a fireball that will explode for 334.4 - 433.4 damage. A direct hit will cause the enemy to take an additional 15% extra damage. Has an optimal range of 50 blocks.
Flame Burst
Cooldown: 9.4s
Energy Cost: 60
Crit Chance: 25%
Crit Multiplier: 185%
Launch a flame burst that will explode for 557 - 753 damage. The Crit Chance increases by 1% for each travelled block, with a 100% Crit Chance maximum.
Time Warp
Cooldown: 28.2s
Energy Cost: 30
Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 30% of your health.
Arcane Shield
Cooldown: 31.3s
Energy Cost: 40
Surround yourself with arcane energy, creating a shield that will absorb incoming damage for up to 50% of your maximum health. Lasts 6 seconds.
Inferno
Cooldown: 47s
Combust into a molten inferno, increasing your Crit Chance and Crit Multiplier by 30%. Lasts 18 seconds.
Illusion Vanguard 1.3
- Flame Awakening (Flame Burst Master) no longer increases energy cost.
Illusion Vanguard 1.1
- Fireball's energy upgrade branch has been changed from 2.5/5/7.5/10 to 5/10/15/20.
- Fiery Fusilade's (Fireball Master) max health damage now deals a minimum of 100 damage and max 800 damage. (can be increased by damage modifiers.)
- Time Warp's healing upgrade branch has been changed from 3/6/9/12% to 5/10/15/20%.
Illusion Vanguard 1.0
- Added the Pyromancer page to the documentation.