Avenger
A damage-oriented Paladin specialization that focuses on draining energy from enemies and has access to minor healing.
Avenger's Strike
Energy Cost: 90
Crit Chance: 25%
Crit Multiplier: 185%
Strike the targeted enemy, dealing 359-485 damage and removing 10 energy.
Consecrate
Cooldown: 7.8s
Energy Cost: 50
Crit Chance: 20%
Crit Multiplier: 175%
Consecrate the ground below your feet, declaring it sacred. Enemies standing on it will take 158.4 - 213.6 damage per second and take 20% increased damage from your paladin strikes. Lasts 5 seconds.
Light Infusion
Cooldown: 15.7s
You become infused with light, restoring 120 energy and increasing your movement speed by 40% for 3 seconds.
Holy Radiance
Cooldown: 19.6s
Energy Cost: 20
Crit Chance: 15%
Crit Multiplier: 175%
Radiate with holy energy, healing yourself and all nearby allies for 582 - 760 health.
You may look at an enemy to mark them for 8 seconds. Avenger's Mark reduces the targetted enemy's energy gain per second by 8.
Avenger's Mark has an optimal range of 15 blocks.
Avenger's Wrath
Cooldown: 52.8s
Burst with incredible holy power, causing your Avenger's Strikes to hit up to 2 additional enemies that are within 5 blocks of your target. Your energy gain per second is increased by 20 for the duration of Avenger's Wrath. Lasts 12 seconds.
Illusion Vanguard 1.3
- Avenger's Slash (Avenger's Strike Master) now deals 0.5% of the enemies' max health as bonus damage against ELITE enemies.