Crusader
A defense-oriented Paladin specialization that inspires allies by granting them more energy in battle and has access to minor healing.
Crusader's Strike
Energy Cost: 90
Crit Chance: 25%
Crit Multiplier: 175%
Strike the targeted enemy, dealing 326-441 damage and restoring 24 energy to 2 nearby allies within 10 blocks.
Marked allies get priority in restoring energy. Every time marked allies gain energy, they will also get a 40% Speed increase for 1 second.
Consecrate
Cooldown: 7.8s
Energy Cost: 50
Crit Chance: 15%
Crit Multiplier: 200%
Consecrate the ground below your feet, declaring it sacred. Enemies standing on it will take 144 - 194.4 damage per second and take 15% increased damage from your paladin strikes. Lasts 5 seconds.
Light Infusion
Cooldown: 15.7s
You become infused with light, restoring 120 energy and increasing your movement speed by 40% for 3 seconds.
Holy Radiance
Cooldown: 19.6s
Energy Cost: 20
Crit Chance: 15%
Crit Multiplier: 175%
Radiate with holy energy, healing yourself and all nearby allies for 582 - 760 health.
You may look at an ally to mark them for 8 seconds. Crusader's Mark increases the allied player's energy regeneration by 6 and their speed by 25%.
Crusader's Mark has an optimal range of 15 blocks.
Inspiring Presence
Cooldown: 70.5s
Your presence on the battlefield inspires your allies, increasing their energy regeneration by 10 per second and their movement speed by 30s. Lasts 12 seconds.
Illusion Vanguard 1.3
- Transcendent Presence (Inspiring Presence Master) now only reduces cooldowns by 30s instead of fully resetting them.