Warlords 2 PvE Skills & Upgrades Paladin Protector

Protector

A healing-oriented Paladin specialization that converts damage into healing for his allies and has access to greater healing abilities.

Protector's Strike

Energy Cost: 90

Crit Chance: 20%

Crit Multiplier: 175%

Strike the targeted enemy, dealing 326 - 440 damage and healing two nearby allies for 75% - 100% of the damage dealt. Also heals yourself by 50-75% of the damage dealt.

The lower your current HP is, the more self-heal you will get and the less healing your allies will get.

Consecrate

Cooldown: 7.8s

Energy Cost: 10

Crit Chance: 15%

Crit Multiplier: 200%

Consecrate the ground below your feet, declaring it sacred. Enemies standing on it will take 96 - 130 damage per second and take 15% increased damage from your paladin strikes. Lasts 5 seconds.

Light Infusion

Cooldown: 15.7s

You become infused with light, restoring 120 energy and increasing your movement speed by 40% for 3 seconds.

Holy Radiance

Cooldown: 9.87s

Energy Cost: 60

Crit Chance: 15%

Crit Multiplier: 175%

Radiate with holy energy, healing yourself and all nearby allies for 582 - 760 health.

You may look at an ally to mark them for 6 seconds. Your marked ally will emit a second Holy Radiance for 50% of the original healing amount after the mark ends.

Hammer of Light

Cooldown: 62.6s

Energy Cost: 60

Crit Chance: 15%

Crit Multiplier: 175%

Throw down a Hammer of Light on the ground, dealing 178 - 244 damage every second to nearby enemies and healing nearby allies for 178-244 in a 6 block radius. Your Protector Strikes pierces shields and damage resistance of enemies standing on top of the Hammer of Light.

You may SNEAK to turn your hammer into Crown of Light. This removes the damage and piercing from the ability but increases healing by 50% and reduces the energy cost of your Protector's Strike by 10 energy. The Crown of Light moves with the player as the epicenter.

The Crown of Light cannot be reverted back into Hammer of Light.

Changelog

Illusion Vanguard 1.3

  • Hammer of Illusion (Hammer of Light Master) can no longer hit critical hits.

Illusion Vanguard 1.2

  • Alleviating Strike (Protector's Strike Master) now properly increases healing by 50% on lowest allies (previously 70%), and now also doubles healing range.

Illusion Vanguard 1.0

  • Added the Protector page to the documentation.