Apothecary
A healing-oriented spec that uses special brews and the chemical powers to weaken their foes and aid allies.
Impaling Strike
Energy Cost: 90
Crit Chance: 20%
Crit Multiplier: 175%
Impale an enemy, dealing 323 - 427 damage and afflict them with the LEECH effect for 5 seconds. Whenever an ally (excluding yourself) deals damage to a leeched enemy, they heal for 25% of the damage dealt. You heal for 15% of the damage you deal to a leeched enemy instead.
Soothing Elixir
Cooldown: 7s
Energy Cost: 60
Crit Chance: 25%
Crit Multiplier: 175%
Throw a short range elixir bottle. The bottle will shatter upon impact, healing nearby allies for 551 - 648 health and damage nearby enemies for 235 - 342 damage. The projectile will form a small puddle that heals allies for 158 - 204 health per second. Lasts 4 seconds.
Vitality Liquor
Cooldown: 14s
Energy Cost: 30
Crit Chance: 25%
Crit Multiplier: 175%
Discharge a shockwave of special potions around you, healing allies in the range for 359-485 health.
Each enemy afflicted with your LEECH effect within the range will cause the enemy to discharge an additional shockwave of vitality that heals 2 nearby allies for 268 - 324 health and increases their energy regeneration by 15 for 3s.
Remedic Chains
Cooldown: 16s
Energy Cost: 50
Crit Chance: 20%
Crit Multiplier: 200%
Bind yourself to 3 allies near you, increasing the damage they deal by 12% as long as the link is active. Lasts 8 seconds.
When the link expires, you and the allies are healed for 728 - 815 health. Breaking the link early will only heal allies for 12.5% of the original amount for each second they have been linked.
The link will break if you are 15 blocks apart.
Draining Miasma
Cooldown: 50s
Energy Cost: 40
Summon a toxin-filled cloud around you, poisoning all enemies inside the area. Poisoned enemies take 50 + 4% of their max health as damage per second, for 5 seconds. Enemies poisoned by your Draining Miasma are slowed by 25% for 3 seconds on cast.
Each enemy hit will be afflicted with LEECH for 5 seconds.
Illusion Vanguard 1.3
- Impaling Slash (Impaling Strike Master) now deals triple damage against targets affected by LEECH instead of double.
Illusion Vanguard 1.1
- Liquor of Life (Vitality Liquor Master) now doubles the duration of the bonus energy per second and slows all enemies hit by 30% for 3 seconds.
Illusion Vanguard 1.0
- Added the Apothecary page to the documentation.