Warlords 2 PvE Skills & Upgrades Rogue Apothecary

Apothecary

A healing-oriented spec that uses special brews and the chemical powers to weaken their foes and aid allies.

Impaling Strike

Energy Cost: 90

Crit Chance: 20%

Crit Multiplier: 175%

Impale an enemy, dealing 323 - 427 damage and afflict them with the LEECH effect for 5 seconds. Whenever an ally (excluding yourself) deals damage to a leeched enemy, they heal for 25% of the damage dealt. You heal for 15% of the damage you deal to a leeched enemy instead.

Soothing Elixir

Cooldown: 7s

Energy Cost: 60

Crit Chance: 25%

Crit Multiplier: 175%

Throw a short range elixir bottle. The bottle will shatter upon impact, healing nearby allies for 551 - 648 health and damage nearby enemies for 235 - 342 damage. The projectile will form a small puddle that heals allies for 158 - 204 health per second. Lasts 4 seconds.

Vitality Liquor

Cooldown: 14s

Energy Cost: 30

Crit Chance: 25%

Crit Multiplier: 175%

Discharge a shockwave of special potions around you, healing allies in the range for 359-485 health.

Each enemy afflicted with your LEECH effect within the range will cause the enemy to discharge an additional shockwave of vitality that heals 2 nearby allies for 268 - 324 health and increases their energy regeneration by 15 for 3s.

Remedic Chains

Cooldown: 16s

Energy Cost: 50

Crit Chance: 20%

Crit Multiplier: 200%

Bind yourself to 3 allies near you, increasing the damage they deal by 12% as long as the link is active. Lasts 8 seconds.

When the link expires, you and the allies are healed for 728 - 815 health. Breaking the link early will only heal allies for 12.5% of the original amount for each second they have been linked.

The link will break if you are 15 blocks apart.

Draining Miasma

Cooldown: 50s

Energy Cost: 40

Summon a toxin-filled cloud around you, poisoning all enemies inside the area. Poisoned enemies take 50 + 4% of their max health as damage per second, for 5 seconds. Enemies poisoned by your Draining Miasma are slowed by 25% for 3 seconds on cast.

Each enemy hit will be afflicted with LEECH for 5 seconds.

Changelog

Illusion Vanguard 1.3

  • Impaling Slash (Impaling Strike Master) now deals triple damage against targets affected by LEECH instead of double.

Illusion Vanguard 1.1

  • Liquor of Life (Vitality Liquor Master) now doubles the duration of the bonus energy per second and slows all enemies hit by 30% for 3 seconds.

Illusion Vanguard 1.0

  • Added the Apothecary page to the documentation.