Warlords 2 PvE Skills & Upgrades Rogue Assassin

Assassin

A damage-oriented Rogue specialization that is a master of stealth, rapidly taking out any enemies who cross them.

Judgement Strike

Energy Cost: 70

Crit Chance: 20%

Crit Multiplier: 185%

Strike the targeted enemy, dealing 326 - 441 damage. Every fourth attack is a guaranteed critical strike. Critical strikes temporarily increase your movement speed by 25% for 2 seconds.

Incendiary Curse

Cooldown: 8s

Energy Cost: 60

Crit Chance: 25%

Crit Multiplier: 175%

Ignite the targeted area with a cross flame, dealing 408 - 552 damage. Enemies hit are blinded for 2 seconds.

Shadow Step

Cooldown: 12s

Energy Cost: 20

Crit Chance: 15%

Crit Multiplier: 175%

Leap forward, dealing 466 - 598 damage to all enemies close on cast or when landing on the ground. You take reduced fall damage while leaping.

Shadow Step has reduced range when holding a Flag.

Soul Switch

Cooldown: 22.5s

Energy Cost: 40

Switch locations with an enemy, blinding them for 1.5 seconds. Has an optimal range of 13 blocks. Leave a decoy where you swapped with an enemy that explodes after 3 seconds for 1004-1248 damage, enemies are drawn to the decoy.

Order of Eviscerate*

Cooldown: 50s

Energy Cost: 60

Cloak yourself for 7 seconds, granting you movement speed and making you invisible to the enemy for the duration. However, taking up to 600 fall damage or any type of ability damage will end your invisibility.

All your attacks against an enemy will mark them vulnerable. Vulnerable enemies take 130% more damage. Additionally, enemies hit from behind take an additional 140% more damage.

Killing your mark will decrease the cooldown of your Shadow Step by 2s and Order of Eviscerate by 8 seconds.

Changelog

Illusion Vanguard 1.3

  • Fixed getting kills with Order of Eviscerate not properly resetting inventory cooldowns.
  • Death Strike (Judgement Strike Master) now executes enemies below 30% health instead of 25%.
  • Soul Switch's base cooldown has been lowered by 25%.
  • Soul Switch now spawns a decoy that aggros enemies and deals damage by default. The master upgrade will now double the damage and apply a crippling debuff to all enemies hit. You will also be healed for 10% of your missing health upon swapping if unlocked.

Illusion Vanguard 1.1

  • Judgement Strike's healing on kill upgrade has been changed from 75/150/225/300 to 100/200/300/400.
  • Incendiary Curse will now blind mobs for double the duration, making them take longer to aggro onto a new player.
  • Shadow Stagger (Shadow Step Master) will now increase speed and knockback resistance by 80% for 5 seconds instead of 20% for 3 seconds. (Description was incorrect in general.)

Illusion Vanguard 1.0

  • Added the Assassin page to the documentation.