Vindicator
A defense-oriented Rogue specialization that deceives enemies by disabling their powers and uses bulk power to protect allies.
Righteous Strike
Energy Cost: 90
Crit Chance: 20%
Crit Multiplier: 175%
Strike the targeted enemy for 535.6 - 679.9 damage. Each strike reduces the duration of your struck target's active ability timers by 0.5 seconds.
Additionally, if your struck target is silenced, reduce the cooldown of your Prism Guard by 0.8 seconds and reduce their active ability timers by 0.8 seconds instead.
Soul Shackle
Cooldown: 9s
Energy Cost: 40
Crit Chance: 20%
Crit Multiplier: 175%
Shackle up to 1 enemy and deal 446 - 589 damage. Shackled enemies are silenced for 2 - 3.5 seconds, making them unable to use their main attack for the duration. The silence duration increases by 0.5 seconds for every 500 damage you took in the last 6 seconds. Gain a short burst of 40% movement speed for 1.5 seconds after shackling an enemy.
Has an optimal range of 15 blocks.
Shackled enemies cannot melee for the duration of silence in PvE.
Heart to Heart
Cooldown: 12s
Energy Cost: 20
Throw a chain towards an ally in a 15 block radius, grappling yourself towards the targeted ally. You and the targeted ally gain VIND for 6 seconds, granting immunity to debuffs. You are healed for 600 health after reaching your ally.
Heart to Heart's range is greatly reduced when holding a flag.
Prism Guard
Cooldown: 26s
Energy Cost: 40
Create a bubble shield around you that lasts 6s. All projectiles that pass through the barrier have their damage reduced by 75%.
After 6s, the bubble will burst, healing you and all allies for 200 + 1.5% missing health and grant 3% damage reduction per hit taken (max 30%) while Prism Guard was active.
Vindicate
Cooldown: 50s
Energy Cost: 60
All allies within an 8 block radius gain the status VIND, which clears all de-buffs. In addition, the status VIND prevents allies from being affected by de-buffs and grants 50% knockback resistance for 12s. You gain 30% damage reduction for 8s.
Illusion Vanguard 1.4
- Replaced Prism Guard Spark Upgrade Tree with Chronos, increasing the duration of Prism Guard instead.
Illusion Vanguard 1.3
- Righteous Slash (Righteous Strike Master) no longer knocks enemies back but now silences your initial strike target for 10 seconds. Additional targets still get silenced for 4 seconds.
- Soul Shackle can no longer target no enemies if the master upgrade is unlocked.
- Deflective Tesseract (Prism Guard Master) no longer doubles duration, as it wasn't meant to in the first place.
- Reflective Barrier (Vindicate Master) now ignores passive damage resistance when reflecting damage.
Illusion Vanguard 1.1
- Righteous Strike's base damage has been increased by 30%.
- Righteous Slash (Righteous Strike Master) now hits 4 targets instead of 2 and silences all targets hit for 4 seconds.
- Conscience Crush (Soul Shackle Master) now hits up to 8 targets instead of 5 and increases silence duration by 3s as well.
- Deflective Tesseract (Prism Guard Master) now increases passive damage reduction by 25% instead of increasing max health by 20%.
- Reflective Barrier (Vindicate Master) no longer requires line of sight of enemies to reflect damage.
Illusion Vanguard 1.0
- Added the Vindicator page to the documentation.