Earthwarden
A healing-oriented Shaman specialization that calls upon the power of Earth to crush enemies and to aid allies.
Earthen Spike
Energy Cost: 100
Crit Chance: 15%
Crit Multiplier: 175%
Send forth an underground earth spike that locks onto a targeted enemy player. When the spike reaches its target it emerges from the ground, dealing 404 - 562 damage to any nearby enemies and launches them up into the air.
Has an initial cast range of 10 blocks.
Boulder
Cooldown: 7.1s
Energy Cost: 80
Crit Chance: 15%
Crit Multiplier: 175%
Launch a giant boulder that shatters and deals 451 - 673 damage to all enemies near the impact point and knocks them back slightly.
Earthliving Weapon
Cooldown: 15.7s
Energy Cost: 30
Crit Chance: 25%
Crit Multiplier: 200%
Imbue your weapon with the power of the earth, causing each of your melee attacks to have a 40% chance to heal you and 2 nearby allies for 240% weapon damage. Lasts 8 seconds.
Chain Heal
Cooldown: 8s
Energy Cost: 40
Crit Chance: 20%
Crit Multiplier: 175%
Discharge a beam of energizing lightning that heals you and a targeted friendly player for 533 - 719 health and jumps to 1 additional target within 10 blocks.
Each ally healed reduces the cooldown of Boulder by 2.5 seconds.
Has an initial cast range of 15 blocks.
Healing Totem
Cooldown: 62.6s
Energy Cost: 40
Crit Chance: 25%
Crit Multiplier: 175%
Place a totem on the ground that pulses constantly, healing nearby allies in a 7 block radius for 191 - 224 health every second. The healing will gradually increase by 25% (up to 210%) every second. Lasts 6 seconds.
Pressing SHIFT or reactivating the ability will cause your totem to pulse with immense force, crippling all enemies for 6 seconds. Crippled enemies deal 25% less damage.
Illusion Vanguard 1.1
- Reduced Earthen Rupture's (Earthen Spike Master) damage by 50% and it can no longer hit critical hits.
- Changed Terrestrial Meteor (Boulder Master)'s cooldown from being 3x to 2x the original cooldown
- Changed Terrestrial Meteor (Boulder Master)'s energy cost from being 2x to 1.5x the original energy cost.
- Loamliving Weapon (Earthliving Weapon Master) now heals for 10% missing health instead of 5% and energy scaling based on missing health has been doubled.
- Healing Totem's range upgrade branch has been changed from 1/2/3/4 to 2/4/6/8 blocks.
Illusion Vanguard 1.0
- Added the Earthwarden page to the documentation.