Warlords 2 PvE Skills & Upgrades Shaman Thunderlord

Thunderlord

A damage-oriented Shaman specialization that calls upon the power of Lightning to electrocute enemies.

Lightning Bolt

Energy Cost: 60

Crit Chance: 20%

Crit Multiplier: 200%

Hurl a fast, piercing bolt of lightning that deals 228 - 385 damage to all enemies it passes through. Each target hit reduces the cooldown of Chain Lightning by 2 seconds.

Has a maximum range of 60 blocks.

Chain Lightning

Cooldown: 9.4s

Energy Cost: 40

Crit Chance: 20%

Crit Multiplier: 175%

Discharge a bolt of lightning at the targeted enemy player that deals 294 - 575 damage and jumps to 3 additional targets within 10 blocks. Each time the lightning jumps the damage is decreased by 15%. You gain 10% damage resistance for each target hit, up to 30% damage resistance. This buff lasts 4.5 seconds.

Has an initial cast range of 20 blocks.

Windfury Weapon

Cooldown: 15.7s

Energy Cost: 30

Crit Chance: 25%

Crit Multiplier: 200%

Imbue your weapon with the power of the wind, causing each of your melee attacks to have a 35% chance to hit 2 additional times for 135% weapon damage. The first melee hit is guaranteed to activate Windfury. Lasts 8 seconds.

Lightning Rod

Cooldown: 31.32s

Call down an energizing bolt of lightning upon yourself, restoring 30% health and 160 energy and knock all nearby enemies in a 5 block radius back.

Capacitor Totem

Cooldown: 62.64s

Energy Cost: 20

Crit Chance: 20%

Crit Multiplier: 200%

Place a highly conductive totem on the ground. Casting Chain Lightning or Lightning Rod on the totem will cause it to pulse, dealing 404 - 523 damage to all enemies nearby. Lasts 8 seconds.

Changelog

Illusion Vanguard 1.3

  • Chain Lightning's energy cost upgrade branch has been changed from +2 bounces to +1 bounce at tier 4.
  • Shredding Fury (Windfury Master) now deals 0.5% of their max health as bonus damage instead of 100% additional weapon damage.
  • Thunderbolt's (Lightning Rod Master) damage boost no longer stacks with itself.
  • Capacitor Totem's impair upgrade branch has been changed from 10/20/30/40% to 7.5/15/22.5/30% and no longer grants cooldown reduction.
  • Capacitor Totem's spark upgrade branch has been changed from 0.5/1/1.5/2 blocks radius to 5/10/15/20% cooldown reduction.