Warlords 2 PvE Skills & Upgrades Warrior Berserker

Berserker

A damage-oriented Warrior specialization with a lust for blood and anger issues.

Wounding Strike

Energy Cost: 100

Crit Chance: 20%

Crit Multiplier: 175%

Strike the targeted enemy, dealing 497-632 damage and wounding them for 3 seconds. A wounded player receives 40% less healing for the duration of the effect.

Seismic Wave

Cooldown: 11.74s

Energy Cost: 60

Crit Chance: 25%

Crit Multiplier: 200%

Send a wave of incredible force forward that deals 557 - 753 damage to all enemies hit and knocks them back slightly.

Ground Slam

Cooldown: 9.32s

Energy Cost: 60

Crit Chance: 15%

Crit Multiplier: 200%

Slam the ground, creating a shockwave around you that deals 448.8 - 606.1 damage and knocks enemies back slightly.

Blood Lust

Cooldown: 31.32s

Energy Cost: 20

You lust for blood, healing yourself for 65% of all the damage you deal. Lasts 15 seconds.

Berserk

Cooldown: 46.98s

Energy Cost: 30

You go into a berserker rage, increasing your damage by 30% and movement speed by 30%. While active, you also take 10% more damage.

Changelog

Illusion Vanguard 1.3

  • Wounding Strike's damage upgrade branch has been changed from 7.5/15/22.5/30% to 10/20/30/40%.
  • Seismic Smash's (Seismic Wave Master) damage multiplier has been reduced from 2x to 1.5x at max distance.
  • Seismic Wave's damage upgrade branch has been changed from 7.5/15/22.5/30% to 5/10/15/20%.
  • Ground Slam's damage upgrade branch has been changed from 7.5/15/22.5/30% to 5/10/15/20%.
  • Berserk's damage boost no longer stacks with itself.
  • Fixed Ground Slam Master being affected by knockback resistance.

Illusion Vanguard 1.1

  • Lacerating Strike (Wounding Strike Master) now deals 80% more damage against bleeding targets instead of 50%, max health damage increased from 0.25% to 0.5%. (min 100, max 800 damage.)
  • Wounding Strike's damage upgrade branch has been changed from 3.75/7.5/11.25/15% to 7.5/15/22.5/30%.
  • Seismic Wave's damage upgrade branch has been changed from 3.75/7.5/11.25/15% to 7.5/15/22.5/30%.
  • Added 7.5/15/22.5/30% damage upgrade to Ground Slam's upgrade branches.
  • Earthen Tremor (Ground Slam Master) now deals 150% of the original damage on landing instead of 200%.
  • Sanguineous (Blood Lust Master) now increases damage dealt against wounded/bleeding targets by 40% instead of 20%, duration increase changed from 3s to 5s.
  • Maniacal Rage (Berserk Master) now no longer increases damage taken and increased crit chance/crit multiplier cap from 30% to 50%.

Illusion Vanguard 1.0

  • Added the Berserker page to the documentation.