Berserker
A damage-oriented Warrior specialization with a lust for blood and anger issues.
Wounding Strike
Energy Cost: 100
Crit Chance: 20%
Crit Multiplier: 175%
Strike the targeted enemy, dealing 497-632 damage and wounding them for 3 seconds. A wounded player receives 40% less healing for the duration of the effect.
Seismic Wave
Cooldown: 11.74s
Energy Cost: 60
Crit Chance: 25%
Crit Multiplier: 200%
Send a wave of incredible force forward that deals 557 - 753 damage to all enemies hit and knocks them back slightly.
Ground Slam
Cooldown: 9.32s
Energy Cost: 60
Crit Chance: 15%
Crit Multiplier: 200%
Slam the ground, creating a shockwave around you that deals 448.8 - 606.1 damage and knocks enemies back slightly.
Blood Lust
Cooldown: 31.32s
Energy Cost: 20
You lust for blood, healing yourself for 65% of all the damage you deal. Lasts 15 seconds.
Berserk
Cooldown: 46.98s
Energy Cost: 30
You go into a berserker rage, increasing your damage by 30% and movement speed by 30%. While active, you also take 10% more damage.
Illusion Vanguard 1.3
- Wounding Strike's damage upgrade branch has been changed from 7.5/15/22.5/30% to 10/20/30/40%.
- Seismic Smash's (Seismic Wave Master) damage multiplier has been reduced from 2x to 1.5x at max distance.
- Seismic Wave's damage upgrade branch has been changed from 7.5/15/22.5/30% to 5/10/15/20%.
- Ground Slam's damage upgrade branch has been changed from 7.5/15/22.5/30% to 5/10/15/20%.
- Berserk's damage boost no longer stacks with itself.
- Fixed Ground Slam Master being affected by knockback resistance.
Illusion Vanguard 1.1
- Lacerating Strike (Wounding Strike Master) now deals 80% more damage against bleeding targets instead of 50%, max health damage increased from 0.25% to 0.5%. (min 100, max 800 damage.)
- Wounding Strike's damage upgrade branch has been changed from 3.75/7.5/11.25/15% to 7.5/15/22.5/30%.
- Seismic Wave's damage upgrade branch has been changed from 3.75/7.5/11.25/15% to 7.5/15/22.5/30%.
- Added 7.5/15/22.5/30% damage upgrade to Ground Slam's upgrade branches.
- Earthen Tremor (Ground Slam Master) now deals 150% of the original damage on landing instead of 200%.
- Sanguineous (Blood Lust Master) now increases damage dealt against wounded/bleeding targets by 40% instead of 20%, duration increase changed from 3s to 5s.
- Maniacal Rage (Berserk Master) now no longer increases damage taken and increased crit chance/crit multiplier cap from 30% to 50%.
Illusion Vanguard 1.0
- Added the Berserker page to the documentation.