Revenant
A support-oriented Warrior specialization that can give allies a second chance of life.
Crippling Strike
Energy Cost: 100
Crit Chance: 15%
Crit Multiplier: 200%
Strike the targeted enemy, dealing 362.25 - 498 damage and crippling them for 3 seconds. A crippled player deals 10% less damage for the duration of the effect. Adds 5% less damage dealt per additional strike (Max 20%).
Reckless Charge
Cooldown: 9.32s
Energy Cost: 60
Crit Chance: 20%
Crit Multiplier: 200%
Charge forward, dealing 457 - 601 damage to all enemies you pass through. Enemies hit are immobolized, preventing movement for 0.5 seconds.
Ground Slam
Cooldown: 9.32s
Energy Cost: 30
Crit Chance: 35%
Crit Multiplier: 200%
Slam the ground, creating a shockwave around you that deals 326 - 441 damage and knocks enemies back slightly.
Orbs of Life
Cooldown: 19.57s
Energy Cost: 20
Spawn two orbs on initial cast. Striking and hitting enemies with abilities causes them to drop an orb of life that lasts 8 seconds, restoring 225 health to the ally that picks it up and nearby allies. Orbs that remain on the ground will increase in healing after 1.5s by 40% over 6.5s. Orbs of Life lasts 14 seconds.
You may SNEAK to make the orbs levitate towards you or the nearest ally in a 20 block radius. Orbs of Life targets least healthy allies first when using SNEAK.
Undying Army
Cooldown: 62.64s
Energy Cost: 60
You may chain up to 6 allies in a 15 block radius to heal them for 100 + 3.5% of their missing health every second. Lasts 10 seconds.
While the ability is active, chained allies that take fatal damage will be revived with 100% of their max health and energy. Revived allies rapidly take 10% of their max health as damage every second.
Illusion Vanguard 1.3
- Fixed Ground Slam Master being affected by knockback resistance.
Illusion Vanguard 1.1
- Added 7.5/15/22.5/30% damage upgrade to Ground Slam's upgrade branches.
- Earthen Tremor (Ground Slam Master) now deals 150% of the original damage on landing instead of 200%.
- Orbs of Life will now target least healthy allies first.
- Relentless Army (Undying Army Master) now deals 458 - 612 (+2% enemy max health) damage instead of 68-102 (+0.5% enemy max health).
Illusion Vanguard 1.0
- Added the Revenant page to the documentation.